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Deck Build Pack : Ancient Guardians

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“A giant boss monster for a theme that specializes in using the Graveyard!”


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“A Pendulum Monster capable of controlling the musical scales!”


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“The ace Synchro Monster!”


Releases on March 6th, 150 yen per pack, 15 packs per box.

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DBAG-JP033 ベアルクティ-ポラリィ Bearcti – Polari

WATER Beast / Synchro / Effect

LV1 700/1000

*Effect to be announced tomorrow on YU-GI-OH.jp



The very first level 1 synchro monster hmmmm

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The new theme “Bearcti” Special Summons Synchro Monsters by looking at the difference in Levels!

For all those that ever wanted Dark Tuning to be a real game mechanic: you’re in for it now…



DBAG-JP027 Bearcti – Micpola

Level 7 WATER Beast Effect Monster

ATK 700

DEF 2000

You can only use each of this card name’s 1st and 2nd effects once per turn.

(1) During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster in your hand; Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except monsters that have a Level.

(2) If this card is Special Summoned: You can add 1 “Bearcti” monster from your Deck to your hand, except “Bearcti – Micpola”.


Note: This card is named after the Polar Bear, i.e. Ursus polaris. + Micro




DBAG-JP028 Bearcti – Mictanus

Level 7 WATER Beast Effect Monster

ATK 700

DEF 1700

You can only use each of this card name’s 1st and 2nd effects once per turn.

(1) During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster in your hand; Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except monsters that have a Level.

(2) If this card is Special Summoned: You can target 1 “Bearcti” monster in your GY, except “Bearcti – Mictanus”; add it to your hand.


Note: This card is named after the Asian Black Bear, i.e. Ursus thibetanus. + Micro




DBAG-JP029 Bearcti – Micbilis

Level 7 WATER Beast Effect Monster

ATK 700

DEF 1400

You can only use each of this card name’s 1st and 2nd effects once per turn.

(1) During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster in your hand; Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except monsters that have a Level.

(2) If this card is Special Summoned: You can Special Summon 1 “Bearcti” monster from your hand, except “Bearcti – Micbilis”.


Note: This card is named after the Grizzly Bear, i.e. Ursus arctos horribilis + Micro.




DBAG-JP030 Bearcti – Megapola

Level 8 WATER Beast-Warrior Tuner Effect Monster

ATK 2500

DEF 700

You can only use each of this card name’s 1st and 2nd effects once per turn.

(1) During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster in your hand; Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except monsters that have a Level.

(2) If this card is Special Summoned while you control another “Bearcti” monster: You can target 1 Spell/Trap your opponent controls; destroy it.


Note: This card is named after the Polar Bear, Ursus polaris + Mega.




DBAG-JP031 Bearcti – Megatanus

Level 8 WATER Beast-Warrior Tuner Effect Monster

ATK 2400

DEF 700

You can only use each of this card name’s 1st and 2nd effects once per turn.

(1) During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster in your hand; Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except monsters that have a Level.

(2) If this card is Special Summoned while you control another “Bearcti” monster: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position.


Note: This card is named after the Asian Black Bear, i.e. Ursus thibetanus. + Mega




DBAG-JP032 Bearcti – Megabilis

Level 8 WATER Beast-Warrior Tuner Effect Monster

ATK 2800

DEF 700

You can only use each of this card name’s 1st and 2nd effects once per turn.

(1) During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster in your hand; Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except monsters that have a Level.

(2) If this card is Special Summoned while you control another “Bearcti” monster: You can target 1 card in your opponent’s GY; banish it.


Note: This card is named after the Grizzly Bear, i.e. Ursus arctos horribilis + Mega.




DBAG-JP033 Bearcti – Polari

Level 1 WATER Beast Synchro Effect Monster

ATK 700

DEF 1000

Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 1 Tuner and 1 non-Tuner you control whose Levels differ by 1 to the GY.

You can only use each of this card name’s 1st and 2nd effects once per turn.

(1) If this card is Special Summoned: You can activate 1 “Bearcti Big Dipper” directly from your Deck.

(2) You can Tribute 1 Level 7 or higher monster; add to your hand, or Special Summon, 1 “Bearcti” monster from your GY.


Note: This card is named after Polaris, the North Star




DBAG-JP034 Bearcti – Septen Trion

Level 7 WATER Beast-Warrior Synchro Effect Monster

ATK 3000

DEF 700

Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 1 Level 8 or higher Tuner and 1 non-Tuner Synchro Monster you control whose Levels differ by 7 to the GY.

You can only use this card name’s 2nd effect once per turn.

(1) The effects of all face-up monsters Special Summoned from the Extra Deck that have no Level are negated.

(2) If your opponent Special Summon a monster(s): You can add 1 “Bearcti” card from your Deck to your hand.


Note: This card’s name comes from “Septentrion”, another name for the Big Dipper’s seven stars.




DBAG-JP035 Bearcti – Grand Chariot

Level 7 WATER Beast-Warrior Synchro Effect Monster

ATK 2700

DEF 700

Cannot be Synchro Summoned. Must be Special Summoned (from your Exra Deck) by sending 1 Level 8 or higher Tuner and 1 non-Tuner Synchro Monster you control whose Levels differ by 7 to the GY.

(1) If this card is Special Summoned: You can target up to 2 other cards on the field; destroy them.

(2) Once per turn, when a card or effect is activated that targets a “Bearcti” card(s) you control (Quick Effect): You can Tribute 1 monster from your hand or field; negate the activation.


Note: This card is named after one of the French names for the Big Dipper, “Grand Chariot”.




DBAG-JP038 Bearcti Big Dipper

Field Spell Card

(1) Once per turn, if you would Tribute a monster to activate a “Bearcti” monster’s effect, you can banish 1 Level 7 or higher “Bearcti” monster from your GY instead.

(2) Each time a monster(s) is Special Summoned, place 1 counter on this card.

(3) Once per turn, if a monster(s) is Special Summoned: You can remove all counters from this card (min. 7), then target 1 monster your opponent controls; take control of it. You can only activate this effect while there is a “Bearcti” Synchro Monster on the field.




DBAG-JP037 Bearcti Slider

Quick-Play Spell Card

You can only activate 1 card with this card’s name per turn.

(1) Target 1 of your “Bearcti” monsters that is banished or in your GY; you cannot Special Summon monsters for the rest of this turn after this card resolves, except monsters that have a Level, also Special Summon that target, but it cannot attack, also destroy it during the End Phase.




DBAG-JP039 Bearcti Quint Charge

Continuous Trap Card

(1) Once per turn: You can pay 700 LP to activate 1 of these effects;

● Add 1 “Bearcti” monster from your GY to your hand.

● Tribute 2 “Bearcti” monsters, and if you do, Special Summon 1 “Bearcti” monster from your Extra Deck, whose Level equals the difference between those monsters’ Levels, ignoring its Summoning conditions.

(2) When your “Bearcti” monster is destroyed by battle with an opponent’s attacking monster: You can have your opponent shuffle cards from their hand, field, and GY into the Deck until they have a total of 7.


Note: This card seems to be referencing to the Ursa Major Moving Group, 5 stars that are moving together, while Dubhe and Alkaid are flying in the opposite direction.

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Konami’s official TCG sites have updated the product details for Ancient Guardians, giving us the TCG names for the new Synchro theme!


Finally, a new theme with a spin on Synchro Summoning so cool it’ll send a chill down your opponent’s spine! The “Ursarctic” monsters thrive in negative temperatures that use a modified way to Special Summon Synchro Monsters. Instead of looking at the sum of the Levels of a Tuner and non-Tuner, you look at the difference between their Levels instead! But, bear in mind that this isn’t a Synchro Summon! Start off with Ursarctic Polari, the first Level 1 Synchro Monster, which you’ll need to Summon Ursarctic Septentrion – an incredible Synchro Monster with the power to suppress the effects of monsters without Levels!

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ABHYSS

Reptiles Meet Chaos


DBAG-JP001 Meikai no Ori – Null / Null, Dreg of the Abhyss

LIGHT Reptile / Effect

LV4 0/0

You can only use this card name’s 1st and 2nd effects once per turn each.

(1) You can send this card from your hand to the GY; send 1 DARK Reptile monster from your Deck to the GY.

(2) If you control no monsters, or you control an “Abhyss” monster: You can Special Summon this card from your GY, but banish it when it leaves the field. You cannot Special Summon monsters while this card Special Summoned by this effect is in the Monster Zone, except Reptile monsters.




DBAG-JP002 Meikai no Ori – Nihil / Nihil, Dreg of the Abhyss

DARK Reptile / Effect

LV4 0/2000

You can only use this card name’s 1st and 2nd effects once per turn each.

(1) You can send this card from your hand to the GY; send 1 LIGHT Reptile monster from your Deck to the GY.

(2) If this card is Normal or Special Summoned: You can add 1 “Abhyss” Spell/Trap from your Deck to the hand.




DBAG-JP003 Meikai no Sunahara – Phlogi / Phlogi, Haze of the Abhyss

LIGHT Reptile / Effect

LV4 1800/1400

You can only use this card name’s 1st and 2nd effects once per turn each.

(1) If this card is sent from the field to the GY or Special Summoned from the GY: You can target 1 face-up monster your opponent controls and 1 monster in their GY with an equal or higher ATK; Special Summon the target in the opponent’s GY to their field, and if you do, send the target they control to the GY.

(2) If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand.




DBAG-JP004 Meikai no Sunahara – Zoha / Zoha, Haze of the Abhyss

DARK Reptile / Effect

LV4 1500/1700

You can only use this card name’s 1st and 2nd effects once per turn each.

(1) If this card is sent from the field to the GY or Special Summoned from the GY: You can have your opponent draw 1 card, and if they do, you add 1 “Abhyss” monster from your Deck to your hand, except “Zoha, Haze of the Abhyss”, then each player sends 1 card from their hand to the GY.

(2) If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand.




DBAG-JP005 Meikai no Tasogare – Curse / Curse, Dawn of the Abhyss

LIGHT Reptile / Effect

LV8 400/2400

You can only use this card name’s 1st and 2nd effects once per turn each.

(1) If this card is in your GY: You can Tribute 1 monster; Special Summon this card, then your opponent can Special Summon 1 monster from their GY to their field, but its effects are negated.

(2) If this card is Special Summoned: You can target 1 Level 4 or lower “Abhyss” monster in your GY; Special Summon it, but banish it when it leaves the field.




DBAG-JP006 Meikai no Kurayami – Aleth / Aleth, Dusk of the Abhyss

DARK Reptile / Effect

LV8 2000/800

You can only use this card name’s 1st and 2nd effects once per turn each.

(1) If this card is in your GY: You can Tribute 1 monster; Special Summon this card, then your opponent can add 1 monster from their GY to their hand.

(2) If this card is Special Summoned: You can target 2 of your banished monsters, including at least 1 Reptile monster; return them to the GY.




DBAG-JP007 Meikaioh – Aron / Aron, King of the Abhyss

LIGHT Reptile / Effect

LV8 2500/2800

You can only use this card name’s 1st, 2nd, and 3rd effects once per turn each.

(1) If this card is in your GY: You can Tribute 2 monsters; Special Summon this card.

(2) If your opponent adds a card(s) to the hand (except during the Draw Phase): You can send 1 random card from their hand to the GY.

(3) If a monster(s) your opponent controls is sent to the GY by a card effect: You can add 1 LIGHT or DARK Reptile monster from your Deck or GY to your hand, except “Aron, King of the Abhyss”.




DBAG-JP008 Meikaihi – Amunesia / Amunesia, Queen of the Abhyss

DARK Reptile / Effect

LV8 2700/2100

You can only use this card name’s 1st, 2nd, and 3rd effects once per turn each.

(1) If this card is in your GY: You can Tribute 2 monsters; Special Summon this card.

(2) If a monster(s) is Special Summoned from your opponent’s GY: You can send 1 card they control to the GY.

(3) If a monster(s) is sent from your opponent’s hand or Deck to the GY: You can Special Summon 1 LIGHT or DARK Reptile monster from your GY, excepet “Amunesia, Queen of the Abhyss”.




DBAG-JP009 Meikaishin – Ogdoabyss / Ogdoabyss, Deity of the Abhyss

LIGHT Reptile / Effect

LV10 3100/2200

You can only use this card name’s 1st and 2nd effects once per turn each.

(1) If this card is in your GY: You can Tribute 3 monsters; Special Summon this card.

(2) Once while face-up on the field (Quick Effect): You can send all monsters on the field to the GY, except face-up monsters that were Special Summoned from the GY.




DBAG-JP011 Meikai no Engen / Depths of the Abhyss

Field Spell

You can only use this card name’s 1st and 2nd effects once per turn each.

(1) If a face-up Reptile monster(s) you control is destroyed by battle or an opponent’s card effect: You can target 1 card your opponent controls; send it to the GY.

(2) If this card in your Field Zone is destroyed by an opponent’s card effect: You can send cards from the top of your opponent’s Deck to the GY equal to the number of Reptile monsters with different names in your GY.




DBAG-JP012 Meikai no Utsuro / Emptiness of the Abhyss

Continuous Trap

You can only use this card name’s 1st effect once per turn.

(1) During the Main Phase: You can Tribute 1 Reptile monster, then target 1 monster in your opponent’s GY; Special Summon it to your field, but send it to the GY during the End Phase.

(2) If this face-up card in the Spell & Trap Zone is sent to the GY: Send all face-up non-Reptile monsters you control to the GY.




DBAG-JP013 Meikai no Yobimizu / Invasion of the Abhyss

Normal Trap

You can only activate 1 card with this card’s name per turn.

(1) Special Summon 2 “Abhyss Tokens” (Reptile/DARK/Level 2/ATK 0/DEF 0). If you have 8 or more “Abhyss” monsters with different names in your GY, you can apply this effect instead.

● Special Summon 2 Reptile monsters with different names from your GY.

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Dodoremichord Coeuria

Wind Fairy / Pendulum / Effect

PS1 LV8 2700/2500

Pendulum Effect:

(1) When you Pendulum Summon a “Doremichord” Pendulum Monster(s), your opponent cannot activate Monster Effects or Spell/Trap Cards.

Monster Effect:

You can only use this card name’s (2) and (3) Monster Effects once per turn each.

(1) You can Special Summon this card (from your hand) by Tributing 2 Pendulum Monsters.

(2) You can target 1 face-up card your opponent controls; negate its effects until the end of your opponent’s turn. If you have an odd-number Pendulum Scale in your Pendulum Zone, you can target 2 cards instead.

(3) When the effect of a monster on the field with ATK less than or equal to 300 x the highest Pendulum Scale in your Pendulum Zone is activated (Quick Effect): You can destroy that monster.

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Dodoremichord


DBAG-JP014 ドドレミコード・キューティア Dodoremichord Cutea

Level 1 EARTH Fairy Pendulum Effect Monster

ATK 100

DEF 400

Pendulum Scale: 8

Pendulum Effect:

(1) Your “Doremichord” Pendulum Monsters’ Pendulum Summon cannot be negated.

Monster Effect:

You can only use this card name’s (1) Monster Effect once per turn.

(1) If this card is Normal or Special Summoned: You can add 1 “Doremichord” Pendulum Monster from your Deck to your hand, except “Dodoremichord Cutea”.

(2) If you have an even-number Pendulum Scale in your Pendulum Zone, “Doremichord” Pendulum Monsters you control gain 100 ATK x the Pendulum Scale total you control.




DBAG-JP015 レドレミコード・ドリーミア Redoremichord Dreamea

Level 2 WIND Fairy Pendulum Effect Monster

ATK 600

DEF 400

Pendulum Scale: 7

Pendulum Effect:

(1) Your “Doremichord” Pendulum Monsters’ Pendulum Summon cannot be negated.

Monster Effect:

You can only use this card name’s (1) Monster Effect once per turn.

(1) If there is a “Doremichord” card in your Pendulum Zone: You can Special Summon this card from your hand.

(2) If you have an odd-number Pendulum Scale in your Pendulum Zone, and a “Doremichord” Pendulum Monster Card you control would be destroyed by an opponent’s card effect, you can destroy this card instead of 1 of that card(s).




DBAG-JP016 ミドレミコード・エリーティア Midoremichord Elitea

Level 3 WATER Fairy Pendulum Effect Monster

ATK 1100

DEF 400

Pendulum Scale: 6

Pendulum Effect:

(1) Your “Doremichord” Pendulum Monsters’ Pendulum Summon cannot be negated.

Monster Effect:

You can only use this card name’s (1) Monster Effect once per turn.

(1) If this card is Normal or Special Summoned: You can target 1 Spell/Trap your opponent controls; return it to the hand.

(2) If you have an even-number Pendulum Scale in your Pendulum Zone, you take no battle damage from battles involving “Doremichord” Pendulum Monsters you control.




DBAG-JP017 ファドレミコード・ファンシア Fadoremichord Fancea

Level 4 FIRE Fairy Pendulum Effect Monster

ATK 1600

DEF 400

Pendulum Scale: 5

Pendulum Effect:

(1) Your “Doremichord” Pendulum Monsters’ Pendulum Summon cannot be negated.

Monster Effect:

You can only use this card name’s (1) Monster Effect once per turn.

(1) During your Main Phase: You can take 1 “Doremichord” Pendulum Monster from your Deck, except “Fadoremichord Fancea”, and place it face-up in the Extra Deck.

(2) If you have an odd-number Pendulum Scale in your Pendulum Zone, and a “Doremichord” Pendulum Monster you control would be destroyed by battle, you can destroy this card instead.




DBAG-JP018 ソドレミコード・グレーシア Sodoremichord Gracea

Level 5 WATER Fairy Pendulum Effect Monster

ATK 2100

DEF 1400

Pendulum Scale: 4

Pendulum Effect:

(1) When you Pendulum Summon a “Doremichord” Pendulum Monster(s), your opponent cannot activate Monster Effects, or Spell/Trap Cards.

Monster Effect:

You can only use this card name’s (1) Monster Effect once per turn.

(1) If this card is Normal or Special Summoned: You can add 1 “Doremichord” Spell/Trap from your Deck to your hand.

(2) If you have an even-number Pendulum Scale in your Pendulum Zone, and your “Doremichord” Pendulum Monster attacks, your opponent cannot activate Monster Effects until the end of the Damage Step.




DBAG-JP019 ラドレミコード・エンジェリア Ladoremichord Angelea

Level 6 FIRE Fairy Pendulum Effect Monster

ATK 2300

DEF 1400

Pendulum Scale: 3

Pendulum Effect:

(1) When you Pendulum Summon a “Doremichord” Pendulum Monster(s), your opponent cannot activate Monster Effects, or Spell/Trap Cards.

Monster Effect:

You can only use this card name’s (1) Monster Effect once per turn.

(1) During your Main Phase: You can Tribute 1 “Doremichord” Pendulum Monster, and if you do, Special Summon 1 “Doremichord” Pendulum Monster with a Pendulum Scale that is 2 higher or lower than that Tributed monster’s from your Deck, except “Ladoremichord Angelea”.

(2) If you have an odd-number Pendulum Scale in your Pendulum Zone, and your “Doremichord” Pendulum Monster attacks, your opponent cannot activate Spell/Trap Cards or Effects until the end of the Damage Step.




DBAG-JP020 シドレミコード・ビューティア Sidoremichord Beautea

Level 7 EARTH Fairy Pendulum Effect Monster

ATK 2500

DEF 2400

Pendulum Scale: 2

Pendulum Effect:

(1) When you Pendulum Summon a “Doremichord” Pendulum Monster(s), your opponent cannot activate Monster Effects, or Spell/Trap Cards.

Monster Effect:

You can only use this card name’s (1) Monster Effect once per turn.

(1) (Quick Effect): You can target 1 Effect Monster your opponent controls; during this turn, if that card would leave the field, banish it. If you have an even-number Pendulum Scale in your Pendulum Zone, you can target 1 face-up Spell/Trap your opponent controls instead.

(2) Once per turn, at the start of the Damage Step, when this card battles a monster with an ATK that is equal to or higher than the lowest Pendulum Scale in your Pendulum Zone x 300: You can destroy that monster




DBAG-JP021 ドドレミコード・クーリア Dodoremichord Coolea

Level 8 WIND Fairy Pendulum Effect Monster

ATK 2700

DEF 2500

Pendulum Scale: 1

Pendulum Effect:

(1) When you Pendulum Summon a “Doremichord” Pendulum Monster(s), your opponent cannot activate Monster Effects or Spell/Trap Cards.

Monster Effect:

You can only use this card name’s (2) and (3) Monster Effects once per turn each.

(1) You can Special Summon this card (from your hand) by Tributing 2 Pendulum Monsters.

(2) You can target 1 face-up card your opponent controls; negate its effects until the end of your opponent’s turn. If you have an odd-number Pendulum Scale in your Pendulum Zone, you can target 2 cards instead.

(3) When the effect of a monster on the field with ATK less than or equal to 300 x the highest Pendulum Scale in your Pendulum Zone is activated (Quick Effect): You can destroy that monster.




DBAG-JP022 ドレミコード・スケール Doremichord Scale

Normal Spell Card

You can only activate 1 card with this card’s name per turn.

(1) Apply these effects in sequence, according to the number of “Doremichord” Pendulum Monster Cards you control with different names.

• 3 or more: Return 1 card from your Pendulum Zone to the hand, and if you do, place 1 “Doremichord” Pendulum Monster from your face-up Extra Deck to your Pendulum Zone.

• 5 or more: Special Summon 1 “Doremichord” Pendulum Monster from your hand.

• 7 or more: Destroy all face-up cards your opponent controls.




DBAG-JP023 ドレミコード・ハルモニア Doremichord Harmonia

Spell Field

(1) Select and activate 1 of these effects. You can only select these effects of “Doremichord Harmonia” once per turn each.

• Add 1 “Doremichord” Pendulum Monster from your face-up Extra Deck to your hand.

• Have 1 “Doremichord” card in your Pendulum Zone gain Pendulum Scales equal to its Level until the end of this turn.

• If you control 3 or more “Doremichord” Pendulum Monster Cards with different names that have odd-number Pendulum Scales, or that have even-number Pendulum Scales, you can destroy 1 card your opponent controls.




DBAG-JP024 ドレミコード・ムジカ Doremichord Musica

Trap Normal

You can only activate 1 card with this card’s name per turn.

(1) Select 1 of these effects to activate, based on the Pendulum Scale of “Doremichord” Pendulum Monster Cards you control.

• Odd-number: Special Summon 1 “Doremichord” Pendulum Monster with an odd-number Pendulum Scale from your face-up Extra Deck.

• Even-number: Special Summon 1 “Doremichord” Pendulum Monster with an even-number Pendulum Scale from your face-up Extra Deck.

• Both odd-and-even-number: Target 1 card your opponent controls; destroy it.




DBAG-JP025 ドレミコード・フォーマル Doremichord Formal

Counter Trap Card

You can only activate 1 card with this card’s name per turn.

(1) When your opponent activates a Monster Effect, or a Spell/Trap Card and you control a “Doremichord” card in your Pendulum Zone: Shuffle 1 Pendulum Monster from your face-up Extra Deck into the Deck, then, apply these effects.

• Pendulum Monsters you control are unaffected by that opponent’s effect.

• Cards in your Pendulum Zones cannot be destroyed by that opponent’s effect.

• Cards in your Pendulum Zones cannot be banished by that opponent’s card effect.

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Deck Build Pack : Ancient Guardians

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“A giant boss monster for a theme that specializes in using the Graveyard!”


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“A Pendulum Monster capable of controlling the musical scales!”


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“The ace Synchro Monster!”


Releases on March 6th, 150 yen per pack, 15 packs per box.

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DBAG-JP033 ベアルクティ-ポラリィ Bearcti – Polari

WATER Beast / Synchro / Effect

LV1 700/1000

*Effect to be announced tomorrow on YU-GI-OH.jp



The very first level 1 synchro monster hmmmm

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The new theme “Bearcti” Special Summons Synchro Monsters by looking at the difference in Levels!

For all those that ever wanted Dark Tuning to be a real game mechanic: you’re in for it now…



DBAG-JP027 Bearcti – Micpola

Level 7 WATER Beast Effect Monster

ATK 700

DEF 2000

You can only use each of this card name’s 1st and 2nd effects once per turn.

(1) During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster in your hand; Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except monsters that have a Level.

(2) If this card is Special Summoned: You can add 1 “Bearcti” monster from your Deck to your hand, except “Bearcti – Micpola”.


Note: This card is named after the Polar Bear, i.e. Ursus polaris. + Micro




DBAG-JP028 Bearcti – Mictanus

Level 7 WATER Beast Effect Monster

ATK 700

DEF 1700

You can only use each of this card name’s 1st and 2nd effects once per turn.

(1) During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster in your hand; Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except monsters that have a Level.

(2) If this card is Special Summoned: You can target 1 “Bearcti” monster in your GY, except “Bearcti – Mictanus”; add it to your hand.


Note: This card is named after the Asian Black Bear, i.e. Ursus thibetanus. + Micro




DBAG-JP029 Bearcti – Micbilis

Level 7 WATER Beast Effect Monster

ATK 700

DEF 1400

You can only use each of this card name’s 1st and 2nd effects once per turn.

(1) During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster in your hand; Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except monsters that have a Level.

(2) If this card is Special Summoned: You can Special Summon 1 “Bearcti” monster from your hand, except “Bearcti – Micbilis”.


Note: This card is named after the Grizzly Bear, i.e. Ursus arctos horribilis + Micro.




DBAG-JP030 Bearcti – Megapola

Level 8 WATER Beast-Warrior Tuner Effect Monster

ATK 2500

DEF 700

You can only use each of this card name’s 1st and 2nd effects once per turn.

(1) During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster in your hand; Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except monsters that have a Level.

(2) If this card is Special Summoned while you control another “Bearcti” monster: You can target 1 Spell/Trap your opponent controls; destroy it.


Note: This card is named after the Polar Bear, Ursus polaris + Mega.




DBAG-JP031 Bearcti – Megatanus

Level 8 WATER Beast-Warrior Tuner Effect Monster

ATK 2400

DEF 700

You can only use each of this card name’s 1st and 2nd effects once per turn.

(1) During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster in your hand; Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except monsters that have a Level.

(2) If this card is Special Summoned while you control another “Bearcti” monster: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position.


Note: This card is named after the Asian Black Bear, i.e. Ursus thibetanus. + Mega




DBAG-JP032 Bearcti – Megabilis

Level 8 WATER Beast-Warrior Tuner Effect Monster

ATK 2800

DEF 700

You can only use each of this card name’s 1st and 2nd effects once per turn.

(1) During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster in your hand; Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except monsters that have a Level.

(2) If this card is Special Summoned while you control another “Bearcti” monster: You can target 1 card in your opponent’s GY; banish it.


Note: This card is named after the Grizzly Bear, i.e. Ursus arctos horribilis + Mega.




DBAG-JP033 Bearcti – Polari

Level 1 WATER Beast Synchro Effect Monster

ATK 700

DEF 1000

Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 1 Tuner and 1 non-Tuner you control whose Levels differ by 1 to the GY.

You can only use each of this card name’s 1st and 2nd effects once per turn.

(1) If this card is Special Summoned: You can activate 1 “Bearcti Big Dipper” directly from your Deck.

(2) You can Tribute 1 Level 7 or higher monster; add to your hand, or Special Summon, 1 “Bearcti” monster from your GY.


Note: This card is named after Polaris, the North Star




DBAG-JP034 Bearcti – Septen Trion

Level 7 WATER Beast-Warrior Synchro Effect Monster

ATK 3000

DEF 700

Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 1 Level 8 or higher Tuner and 1 non-Tuner Synchro Monster you control whose Levels differ by 7 to the GY.

You can only use this card name’s 2nd effect once per turn.

(1) The effects of all face-up monsters Special Summoned from the Extra Deck that have no Level are negated.

(2) If your opponent Special Summon a monster(s): You can add 1 “Bearcti” card from your Deck to your hand.


Note: This card’s name comes from “Septentrion”, another name for the Big Dipper’s seven stars.




DBAG-JP035 Bearcti – Grand Chariot

Level 7 WATER Beast-Warrior Synchro Effect Monster

ATK 2700

DEF 700

Cannot be Synchro Summoned. Must be Special Summoned (from your Exra Deck) by sending 1 Level 8 or higher Tuner and 1 non-Tuner Synchro Monster you control whose Levels differ by 7 to the GY.

(1) If this card is Special Summoned: You can target up to 2 other cards on the field; destroy them.

(2) Once per turn, when a card or effect is activated that targets a “Bearcti” card(s) you control (Quick Effect): You can Tribute 1 monster from your hand or field; negate the activation.


Note: This card is named after one of the French names for the Big Dipper, “Grand Chariot”.




DBAG-JP038 Bearcti Big Dipper

Field Spell Card

(1) Once per turn, if you would Tribute a monster to activate a “Bearcti” monster’s effect, you can banish 1 Level 7 or higher “Bearcti” monster from your GY instead.

(2) Each time a monster(s) is Special Summoned, place 1 counter on this card.

(3) Once per turn, if a monster(s) is Special Summoned: You can remove all counters from this card (min. 7), then target 1 monster your opponent controls; take control of it. You can only activate this effect while there is a “Bearcti” Synchro Monster on the field.




DBAG-JP037 Bearcti Slider

Quick-Play Spell Card

You can only activate 1 card with this card’s name per turn.

(1) Target 1 of your “Bearcti” monsters that is banished or in your GY; you cannot Special Summon monsters for the rest of this turn after this card resolves, except monsters that have a Level, also Special Summon that target, but it cannot attack, also destroy it during the End Phase.




DBAG-JP039 Bearcti Quint Charge

Continuous Trap Card

(1) Once per turn: You can pay 700 LP to activate 1 of these effects;

● Add 1 “Bearcti” monster from your GY to your hand.

● Tribute 2 “Bearcti” monsters, and if you do, Special Summon 1 “Bearcti” monster from your Extra Deck, whose Level equals the difference between those monsters’ Levels, ignoring its Summoning conditions.

(2) When your “Bearcti” monster is destroyed by battle with an opponent’s attacking monster: You can have your opponent shuffle cards from their hand, field, and GY into the Deck until they have a total of 7.


Note: This card seems to be referencing to the Ursa Major Moving Group, 5 stars that are moving together, while Dubhe and Alkaid are flying in the opposite direction.

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Konami’s official TCG sites have updated the product details for Ancient Guardians, giving us the TCG names for the new Synchro theme!


Finally, a new theme with a spin on Synchro Summoning so cool it’ll send a chill down your opponent’s spine! The “Ursarctic” monsters thrive in negative temperatures that use a modified way to Special Summon Synchro Monsters. Instead of looking at the sum of the Levels of a Tuner and non-Tuner, you look at the difference between their Levels instead! But, bear in mind that this isn’t a Synchro Summon! Start off with Ursarctic Polari, the first Level 1 Synchro Monster, which you’ll need to Summon Ursarctic Septentrion – an incredible Synchro Monster with the power to suppress the effects of monsters without Levels!

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ABHYSS

Reptiles Meet Chaos


DBAG-JP001 Meikai no Ori – Null / Null, Dreg of the Abhyss

LIGHT Reptile / Effect

LV4 0/0

You can only use this card name’s 1st and 2nd effects once per turn each.

(1) You can send this card from your hand to the GY; send 1 DARK Reptile monster from your Deck to the GY.

(2) If you control no monsters, or you control an “Abhyss” monster: You can Special Summon this card from your GY, but banish it when it leaves the field. You cannot Special Summon monsters while this card Special Summoned by this effect is in the Monster Zone, except Reptile monsters.




DBAG-JP002 Meikai no Ori – Nihil / Nihil, Dreg of the Abhyss

DARK Reptile / Effect

LV4 0/2000

You can only use this card name’s 1st and 2nd effects once per turn each.

(1) You can send this card from your hand to the GY; send 1 LIGHT Reptile monster from your Deck to the GY.

(2) If this card is Normal or Special Summoned: You can add 1 “Abhyss” Spell/Trap from your Deck to the hand.




DBAG-JP003 Meikai no Sunahara – Phlogi / Phlogi, Haze of the Abhyss

LIGHT Reptile / Effect

LV4 1800/1400

You can only use this card name’s 1st and 2nd effects once per turn each.

(1) If this card is sent from the field to the GY or Special Summoned from the GY: You can target 1 face-up monster your opponent controls and 1 monster in their GY with an equal or higher ATK; Special Summon the target in the opponent’s GY to their field, and if you do, send the target they control to the GY.

(2) If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand.




DBAG-JP004 Meikai no Sunahara – Zoha / Zoha, Haze of the Abhyss

DARK Reptile / Effect

LV4 1500/1700

You can only use this card name’s 1st and 2nd effects once per turn each.

(1) If this card is sent from the field to the GY or Special Summoned from the GY: You can have your opponent draw 1 card, and if they do, you add 1 “Abhyss” monster from your Deck to your hand, except “Zoha, Haze of the Abhyss”, then each player sends 1 card from their hand to the GY.

(2) If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand.




DBAG-JP005 Meikai no Tasogare – Curse / Curse, Dawn of the Abhyss

LIGHT Reptile / Effect

LV8 400/2400

You can only use this card name’s 1st and 2nd effects once per turn each.

(1) If this card is in your GY: You can Tribute 1 monster; Special Summon this card, then your opponent can Special Summon 1 monster from their GY to their field, but its effects are negated.

(2) If this card is Special Summoned: You can target 1 Level 4 or lower “Abhyss” monster in your GY; Special Summon it, but banish it when it leaves the field.




DBAG-JP006 Meikai no Kurayami – Aleth / Aleth, Dusk of the Abhyss

DARK Reptile / Effect

LV8 2000/800

You can only use this card name’s 1st and 2nd effects once per turn each.

(1) If this card is in your GY: You can Tribute 1 monster; Special Summon this card, then your opponent can add 1 monster from their GY to their hand.

(2) If this card is Special Summoned: You can target 2 of your banished monsters, including at least 1 Reptile monster; return them to the GY.




DBAG-JP007 Meikaioh – Aron / Aron, King of the Abhyss

LIGHT Reptile / Effect

LV8 2500/2800

You can only use this card name’s 1st, 2nd, and 3rd effects once per turn each.

(1) If this card is in your GY: You can Tribute 2 monsters; Special Summon this card.

(2) If your opponent adds a card(s) to the hand (except during the Draw Phase): You can send 1 random card from their hand to the GY.

(3) If a monster(s) your opponent controls is sent to the GY by a card effect: You can add 1 LIGHT or DARK Reptile monster from your Deck or GY to your hand, except “Aron, King of the Abhyss”.




DBAG-JP008 Meikaihi – Amunesia / Amunesia, Queen of the Abhyss

DARK Reptile / Effect

LV8 2700/2100

You can only use this card name’s 1st, 2nd, and 3rd effects once per turn each.

(1) If this card is in your GY: You can Tribute 2 monsters; Special Summon this card.

(2) If a monster(s) is Special Summoned from your opponent’s GY: You can send 1 card they control to the GY.

(3) If a monster(s) is sent from your opponent’s hand or Deck to the GY: You can Special Summon 1 LIGHT or DARK Reptile monster from your GY, excepet “Amunesia, Queen of the Abhyss”.




DBAG-JP009 Meikaishin – Ogdoabyss / Ogdoabyss, Deity of the Abhyss

LIGHT Reptile / Effect

LV10 3100/2200

You can only use this card name’s 1st and 2nd effects once per turn each.

(1) If this card is in your GY: You can Tribute 3 monsters; Special Summon this card.

(2) Once while face-up on the field (Quick Effect): You can send all monsters on the field to the GY, except face-up monsters that were Special Summoned from the GY.




DBAG-JP011 Meikai no Engen / Depths of the Abhyss

Field Spell

You can only use this card name’s 1st and 2nd effects once per turn each.

(1) If a face-up Reptile monster(s) you control is destroyed by battle or an opponent’s card effect: You can target 1 card your opponent controls; send it to the GY.

(2) If this card in your Field Zone is destroyed by an opponent’s card effect: You can send cards from the top of your opponent’s Deck to the GY equal to the number of Reptile monsters with different names in your GY.




DBAG-JP012 Meikai no Utsuro / Emptiness of the Abhyss

Continuous Trap

You can only use this card name’s 1st effect once per turn.

(1) During the Main Phase: You can Tribute 1 Reptile monster, then target 1 monster in your opponent’s GY; Special Summon it to your field, but send it to the GY during the End Phase.

(2) If this face-up card in the Spell & Trap Zone is sent to the GY: Send all face-up non-Reptile monsters you control to the GY.




DBAG-JP013 Meikai no Yobimizu / Invasion of the Abhyss

Normal Trap

You can only activate 1 card with this card’s name per turn.

(1) Special Summon 2 “Abhyss Tokens” (Reptile/DARK/Level 2/ATK 0/DEF 0). If you have 8 or more “Abhyss” monsters with different names in your GY, you can apply this effect instead.

● Special Summon 2 Reptile monsters with different names from your GY.

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Dodoremichord Coeuria

Wind Fairy / Pendulum / Effect

PS1 LV8 2700/2500

Pendulum Effect:

(1) When you Pendulum Summon a “Doremichord” Pendulum Monster(s), your opponent cannot activate Monster Effects or Spell/Trap Cards.

Monster Effect:

You can only use this card name’s (2) and (3) Monster Effects once per turn each.

(1) You can Special Summon this card (from your hand) by Tributing 2 Pendulum Monsters.

(2) You can target 1 face-up card your opponent controls; negate its effects until the end of your opponent’s turn. If you have an odd-number Pendulum Scale in your Pendulum Zone, you can target 2 cards instead.

(3) When the effect of a monster on the field with ATK less than or equal to 300 x the highest Pendulum Scale in your Pendulum Zone is activated (Quick Effect): You can destroy that monster.

112 notes

darkshadowduelist:

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Deck Build Pack : Ancient Guardians

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“A giant boss monster for a theme that specializes in using the Graveyard!”


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“A Pendulum Monster capable of controlling the musical scales!”


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“The ace Synchro Monster!”


Releases on March 6th, 150 yen per pack, 15 packs per box.

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DBAG-JP033 ベアルクティ-ポラリィ Bearcti – Polari

WATER Beast / Synchro / Effect

LV1 700/1000

*Effect to be announced tomorrow on YU-GI-OH.jp



The very first level 1 synchro monster hmmmm

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The new theme “Bearcti” Special Summons Synchro Monsters by looking at the difference in Levels!

For all those that ever wanted Dark Tuning to be a real game mechanic: you’re in for it now…



DBAG-JP027 Bearcti – Micpola

Level 7 WATER Beast Effect Monster

ATK 700

DEF 2000

You can only use each of this card name’s 1st and 2nd effects once per turn.

(1) During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster in your hand; Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except monsters that have a Level.

(2) If this card is Special Summoned: You can add 1 “Bearcti” monster from your Deck to your hand, except “Bearcti – Micpola”.


Note: This card is named after the Polar Bear, i.e. Ursus polaris. + Micro




DBAG-JP028 Bearcti – Mictanus

Level 7 WATER Beast Effect Monster

ATK 700

DEF 1700

You can only use each of this card name’s 1st and 2nd effects once per turn.

(1) During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster in your hand; Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except monsters that have a Level.

(2) If this card is Special Summoned: You can target 1 “Bearcti” monster in your GY, except “Bearcti – Mictanus”; add it to your hand.


Note: This card is named after the Asian Black Bear, i.e. Ursus thibetanus. + Micro




DBAG-JP029 Bearcti – Micbilis

Level 7 WATER Beast Effect Monster

ATK 700

DEF 1400

You can only use each of this card name’s 1st and 2nd effects once per turn.

(1) During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster in your hand; Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except monsters that have a Level.

(2) If this card is Special Summoned: You can Special Summon 1 “Bearcti” monster from your hand, except “Bearcti – Micbilis”.


Note: This card is named after the Grizzly Bear, i.e. Ursus arctos horribilis + Micro.




DBAG-JP030 Bearcti – Megapola

Level 8 WATER Beast-Warrior Tuner Effect Monster

ATK 2500

DEF 700

You can only use each of this card name’s 1st and 2nd effects once per turn.

(1) During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster in your hand; Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except monsters that have a Level.

(2) If this card is Special Summoned while you control another “Bearcti” monster: You can target 1 Spell/Trap your opponent controls; destroy it.


Note: This card is named after the Polar Bear, Ursus polaris + Mega.




DBAG-JP031 Bearcti – Megatanus

Level 8 WATER Beast-Warrior Tuner Effect Monster

ATK 2400

DEF 700

You can only use each of this card name’s 1st and 2nd effects once per turn.

(1) During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster in your hand; Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except monsters that have a Level.

(2) If this card is Special Summoned while you control another “Bearcti” monster: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position.


Note: This card is named after the Asian Black Bear, i.e. Ursus thibetanus. + Mega




DBAG-JP032 Bearcti – Megabilis

Level 8 WATER Beast-Warrior Tuner Effect Monster

ATK 2800

DEF 700

You can only use each of this card name’s 1st and 2nd effects once per turn.

(1) During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster in your hand; Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except monsters that have a Level.

(2) If this card is Special Summoned while you control another “Bearcti” monster: You can target 1 card in your opponent’s GY; banish it.


Note: This card is named after the Grizzly Bear, i.e. Ursus arctos horribilis + Mega.




DBAG-JP033 Bearcti – Polari

Level 1 WATER Beast Synchro Effect Monster

ATK 700

DEF 1000

Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 1 Tuner and 1 non-Tuner you control whose Levels differ by 1 to the GY.

You can only use each of this card name’s 1st and 2nd effects once per turn.

(1) If this card is Special Summoned: You can activate 1 “Bearcti Big Dipper” directly from your Deck.

(2) You can Tribute 1 Level 7 or higher monster; add to your hand, or Special Summon, 1 “Bearcti” monster from your GY.


Note: This card is named after Polaris, the North Star




DBAG-JP034 Bearcti – Septen Trion

Level 7 WATER Beast-Warrior Synchro Effect Monster

ATK 3000

DEF 700

Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 1 Level 8 or higher Tuner and 1 non-Tuner Synchro Monster you control whose Levels differ by 7 to the GY.

You can only use this card name’s 2nd effect once per turn.

(1) The effects of all face-up monsters Special Summoned from the Extra Deck that have no Level are negated.

(2) If your opponent Special Summon a monster(s): You can add 1 “Bearcti” card from your Deck to your hand.


Note: This card’s name comes from “Septentrion”, another name for the Big Dipper’s seven stars.




DBAG-JP035 Bearcti – Grand Chariot

Level 7 WATER Beast-Warrior Synchro Effect Monster

ATK 2700

DEF 700

Cannot be Synchro Summoned. Must be Special Summoned (from your Exra Deck) by sending 1 Level 8 or higher Tuner and 1 non-Tuner Synchro Monster you control whose Levels differ by 7 to the GY.

(1) If this card is Special Summoned: You can target up to 2 other cards on the field; destroy them.

(2) Once per turn, when a card or effect is activated that targets a “Bearcti” card(s) you control (Quick Effect): You can Tribute 1 monster from your hand or field; negate the activation.


Note: This card is named after one of the French names for the Big Dipper, “Grand Chariot”.




DBAG-JP038 Bearcti Big Dipper

Field Spell Card

(1) Once per turn, if you would Tribute a monster to activate a “Bearcti” monster’s effect, you can banish 1 Level 7 or higher “Bearcti” monster from your GY instead.

(2) Each time a monster(s) is Special Summoned, place 1 counter on this card.

(3) Once per turn, if a monster(s) is Special Summoned: You can remove all counters from this card (min. 7), then target 1 monster your opponent controls; take control of it. You can only activate this effect while there is a “Bearcti” Synchro Monster on the field.




DBAG-JP037 Bearcti Slider

Quick-Play Spell Card

You can only activate 1 card with this card’s name per turn.

(1) Target 1 of your “Bearcti” monsters that is banished or in your GY; you cannot Special Summon monsters for the rest of this turn after this card resolves, except monsters that have a Level, also Special Summon that target, but it cannot attack, also destroy it during the End Phase.




DBAG-JP039 Bearcti Quint Charge

Continuous Trap Card

(1) Once per turn: You can pay 700 LP to activate 1 of these effects;

● Add 1 “Bearcti” monster from your GY to your hand.

● Tribute 2 “Bearcti” monsters, and if you do, Special Summon 1 “Bearcti” monster from your Extra Deck, whose Level equals the difference between those monsters’ Levels, ignoring its Summoning conditions.

(2) When your “Bearcti” monster is destroyed by battle with an opponent’s attacking monster: You can have your opponent shuffle cards from their hand, field, and GY into the Deck until they have a total of 7.


Note: This card seems to be referencing to the Ursa Major Moving Group, 5 stars that are moving together, while Dubhe and Alkaid are flying in the opposite direction.

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Konami’s official TCG sites have updated the product details for Ancient Guardians, giving us the TCG names for the new Synchro theme!


Finally, a new theme with a spin on Synchro Summoning so cool it’ll send a chill down your opponent’s spine! The “Ursarctic” monsters thrive in negative temperatures that use a modified way to Special Summon Synchro Monsters. Instead of looking at the sum of the Levels of a Tuner and non-Tuner, you look at the difference between their Levels instead! But, bear in mind that this isn’t a Synchro Summon! Start off with Ursarctic Polari, the first Level 1 Synchro Monster, which you’ll need to Summon Ursarctic Septentrion – an incredible Synchro Monster with the power to suppress the effects of monsters without Levels!

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ABHYSS

Reptiles Meet Chaos


DBAG-JP001 Meikai no Ori – Null / Null, Dreg of the Abhyss

LIGHT Reptile / Effect

LV4 0/0

You can only use this card name’s 1st and 2nd effects once per turn each.

(1) You can send this card from your hand to the GY; send 1 DARK Reptile monster from your Deck to the GY.

(2) If you control no monsters, or you control an “Abhyss” monster: You can Special Summon this card from your GY, but banish it when it leaves the field. You cannot Special Summon monsters while this card Special Summoned by this effect is in the Monster Zone, except Reptile monsters.




DBAG-JP002 Meikai no Ori – Nihil / Nihil, Dreg of the Abhyss

DARK Reptile / Effect

LV4 0/2000

You can only use this card name’s 1st and 2nd effects once per turn each.

(1) You can send this card from your hand to the GY; send 1 LIGHT Reptile monster from your Deck to the GY.

(2) If this card is Normal or Special Summoned: You can add 1 “Abhyss” Spell/Trap from your Deck to the hand.




DBAG-JP003 Meikai no Sunahara – Phlogi / Phlogi, Haze of the Abhyss

LIGHT Reptile / Effect

LV4 1800/1400

You can only use this card name’s 1st and 2nd effects once per turn each.

(1) If this card is sent from the field to the GY or Special Summoned from the GY: You can target 1 face-up monster your opponent controls and 1 monster in their GY with an equal or higher ATK; Special Summon the target in the opponent’s GY to their field, and if you do, send the target they control to the GY.

(2) If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand.




DBAG-JP004 Meikai no Sunahara – Zoha / Zoha, Haze of the Abhyss

DARK Reptile / Effect

LV4 1500/1700

You can only use this card name’s 1st and 2nd effects once per turn each.

(1) If this card is sent from the field to the GY or Special Summoned from the GY: You can have your opponent draw 1 card, and if they do, you add 1 “Abhyss” monster from your Deck to your hand, except “Zoha, Haze of the Abhyss”, then each player sends 1 card from their hand to the GY.

(2) If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand.




DBAG-JP005 Meikai no Tasogare – Curse / Curse, Dawn of the Abhyss

LIGHT Reptile / Effect

LV8 400/2400

You can only use this card name’s 1st and 2nd effects once per turn each.

(1) If this card is in your GY: You can Tribute 1 monster; Special Summon this card, then your opponent can Special Summon 1 monster from their GY to their field, but its effects are negated.

(2) If this card is Special Summoned: You can target 1 Level 4 or lower “Abhyss” monster in your GY; Special Summon it, but banish it when it leaves the field.




DBAG-JP006 Meikai no Kurayami – Aleth / Aleth, Dusk of the Abhyss

DARK Reptile / Effect

LV8 2000/800

You can only use this card name’s 1st and 2nd effects once per turn each.

(1) If this card is in your GY: You can Tribute 1 monster; Special Summon this card, then your opponent can add 1 monster from their GY to their hand.

(2) If this card is Special Summoned: You can target 2 of your banished monsters, including at least 1 Reptile monster; return them to the GY.




DBAG-JP007 Meikaioh – Aron / Aron, King of the Abhyss

LIGHT Reptile / Effect

LV8 2500/2800

You can only use this card name’s 1st, 2nd, and 3rd effects once per turn each.

(1) If this card is in your GY: You can Tribute 2 monsters; Special Summon this card.

(2) If your opponent adds a card(s) to the hand (except during the Draw Phase): You can send 1 random card from their hand to the GY.

(3) If a monster(s) your opponent controls is sent to the GY by a card effect: You can add 1 LIGHT or DARK Reptile monster from your Deck or GY to your hand, except “Aron, King of the Abhyss”.




DBAG-JP008 Meikaihi – Amunesia / Amunesia, Queen of the Abhyss

DARK Reptile / Effect

LV8 2700/2100

You can only use this card name’s 1st, 2nd, and 3rd effects once per turn each.

(1) If this card is in your GY: You can Tribute 2 monsters; Special Summon this card.

(2) If a monster(s) is Special Summoned from your opponent’s GY: You can send 1 card they control to the GY.

(3) If a monster(s) is sent from your opponent’s hand or Deck to the GY: You can Special Summon 1 LIGHT or DARK Reptile monster from your GY, excepet “Amunesia, Queen of the Abhyss”.




DBAG-JP009 Meikaishin – Ogdoabyss / Ogdoabyss, Deity of the Abhyss

LIGHT Reptile / Effect

LV10 3100/2200

You can only use this card name’s 1st and 2nd effects once per turn each.

(1) If this card is in your GY: You can Tribute 3 monsters; Special Summon this card.

(2) Once while face-up on the field (Quick Effect): You can send all monsters on the field to the GY, except face-up monsters that were Special Summoned from the GY.




DBAG-JP011 Meikai no Engen / Depths of the Abhyss

Field Spell

You can only use this card name’s 1st and 2nd effects once per turn each.

(1) If a face-up Reptile monster(s) you control is destroyed by battle or an opponent’s card effect: You can target 1 card your opponent controls; send it to the GY.

(2) If this card in your Field Zone is destroyed by an opponent’s card effect: You can send cards from the top of your opponent’s Deck to the GY equal to the number of Reptile monsters with different names in your GY.




DBAG-JP012 Meikai no Utsuro / Emptiness of the Abhyss

Continuous Trap

You can only use this card name’s 1st effect once per turn.

(1) During the Main Phase: You can Tribute 1 Reptile monster, then target 1 monster in your opponent’s GY; Special Summon it to your field, but send it to the GY during the End Phase.

(2) If this face-up card in the Spell & Trap Zone is sent to the GY: Send all face-up non-Reptile monsters you control to the GY.




DBAG-JP013 Meikai no Yobimizu / Invasion of the Abhyss

Normal Trap

You can only activate 1 card with this card’s name per turn.

(1) Special Summon 2 “Abhyss Tokens” (Reptile/DARK/Level 2/ATK 0/DEF 0). If you have 8 or more “Abhyss” monsters with different names in your GY, you can apply this effect instead.

● Special Summon 2 Reptile monsters with different names from your GY.

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112 notes

ukaiya:

Video I downloaded from Fumito Ueda’s personal website which updated today (Jan 1st 2021).

It’s a timelapse of GenDesign’s 2021 New Year’s illusration:

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What’s interesting to see in this clip is that what appears to be a giant mechanical arm is drawn in the background behind the already-familiar characters, which got removed from the final illustration posted on GenDesign’s twitter, and is honestly very hard to see on Ueda’s website too. Supposedly this mechanical arm belongs to the automaton-like machine or armor we’ve previously seen in other sneak peeks put out for their new project (right side of image):

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Additionally, here’s a still screen grab from this timelapse video I took to make it easier to look at:

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57 notes

darkshadowduelist:

darkshadowduelist:

darkshadowduelist:

darkshadowduelist:

darkshadowduelist:

darkshadowduelist:

darkshadowduelist:

darkshadowduelist:

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OCG: PHANTOM RAGE

these booster throwbacks are becoming more and more interesting.

PHRA-JP001

Raiders’ Wing

Level 4 DARK Winged Beast Effect Monster

ATK 0

DEF 2000

(This card is also always treated as a “The Phantom Knights” card and a “Raidraptor” card.)

You can use the (1)st effect with this card’s name only once per turn.

(1) If this card is in your hand or GY: You can detach 1 material from a DARK Xyz Monster you control; Special Summon this card, but banish it when it leaves the field.

(2) An Xyz Monster whose original Attribute is DARK and has this card as material gains this effect.

– Cannot be targeted by an opponent’s card effects.

PHRA-JP002

Phantom Knights’ Stained Greave / The Phantom Knights of Stained Greaves

Level 3 DARK Warrior Effect Monster

ATK 1200

DEF 600

You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.

(1) If a “The Phantom Knights” monster is Special Summoned to your field: You can Special Summon this card from your hand, then you can increase this card’s Level by 1.

(2) You can banish this card from your GY; Special Summon 1 “The Phantom Knights” monster from your hand, except “The Phantom Knights of Stained Greaves”, then you can increase its Level by 1.

PHRA-JP003

Phantom Knights Tear Scale / The Phantom Knights of Tear Scale

Level 3 DARK Warrior Effect Monster

ATK 600

DEF 1600

You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.

(1) You can discard 1 card; send 1 “Phantom Knights” card from your Deck to the GY, except “The Phantom Knights of Tear Scale”.

(2) If another “Phantom Knights” card is banished from your GY, and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.

PHRA-JP004

Raid Raptors – Heel Eagle / Raidraptor – Heel Eagle

Level 3 DARK Winged Beast Effect Monster

ATK 700

DEF 700

You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.

(1) If the only monsters you control are “Raidraptor” monsters (min. 1): You can Special Summon this card from your hand.

(2) You can banish this card from your GY, then target 1 “Raidraptor” Spell/Trap in your GY; add it to your hand.

Raid Raptors – Strangle Lanius / Raidraptor – Strangle Lanius

Level 4 DARK Winged Beast Effect Monster

ATK 1600

DEF 1100

You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.

(1) If you control a DARK monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.

(2) If an Xyz Monster you control has a material attached that was originally a DARK Xyz Monster: You can target 1 Level 4 or lower “Raidraptor” monster in your GY; Special Summon it, but its effects are negated.

PHRA-JP041

Arc Rebellion Xyz Dragon

Rank 5 DARK Dragon Xyz Effect Monster

ATK 3000

DEF 2500

Xyz Materials: 3 Level 5 monsters

You can use the (2)nd effect with this card’s name only once per turn.

(1) This Xyz Summoned card cannot be destroyed by card effects.

(2) You can detach 1 material from this card; you cannot declare attacks for the rest of this turn, except to have this card attack, also this card gains ATK equal to the combined original ATK of all other monsters on the field, then, if this card has a material attached that was originally a DARK Xyz Monster, negate the effects of all other face-up monsters on the field.

PHRA-JP051

Rank-Up-Magic – Phantom Force / Rank-Up-Magic – Phantom Knights’ Force

Quick-Play Spell

You can activate only 1 card with this card’s name per turn.

(1) During the Main Phase: Banish any number of DARK monsters from your GY, then target 1 DARK Xyz Monster you control; Special Summon, from your Extra Deck, 1 “The Phantom Knights”, “Raidraptor”, or “Xyz Dragon” Xyz Monster that is N Rank(s) higher than that target, by using that target as the material (N = the number of monsters banished to activate this). (This is treated as an Xyz Summon. Transfer that target’s materials to the Summoned monster.) For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters.

PHRA-JP068

Raiders’ Unbreakable Mind

Continuous Trap

(This card is also always treated as a “The Phantom Knights” card and a “Raidraptor” card.)

You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.

(1) If you Xyz Summon a monster by using a DARK Xyz Monster as material: You can target 1 card on the field; destroy it.

(2) If this face-up card in the Spell & Trap Zone is destroyed by a card effect: You can Set 1 “Rank-Up-Magic” Spell directly from your Deck or GY.

PHRA-JP069

Raid Raptors – Phantom Claw / Raidraptor – Phantom Knights’ Claw

Counter Trap

You can activate only 1 card with this card’s name per turn.

(1) When a monster effect is activated: Detach 1 material from a DARK Xyz Monster you control; negate that activation, and if you do, destroy it, then, if the material you detached to activate this card was originally a “The Phantom Knights”, “Raidraptor”, or “Xyz Dragon” card, 1 “Raidraptor” Xyz Monster you control gains ATK equal to the original ATK of the monster destroyed by this effect.

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SOUTEN ARCHETYPE

PHRA-JP014 Soutenken no Yuubi / Yuubi of the Souten Fists

Level 4 LIGHT Warrior Effect Monster

ATK 1800

DEF 1000

You can only use this card name’s (1) and (2) effects once per turn each.

(1) You can target 1 “Souten” monster you control; destroy it, and if you do, add 1 “Souten” Spell from your Deck to your hand.

(2) If a face-up “Souten” Fusion Monster(s) you control that was Fusion Summoned by using an Effect Monster(s) is destroyed by battle or your opponent’s card effect, and this card is in your GY: You can add this card to your hand.

Note: 熊羆 means Bear but it can also refer to someone valiant.

PHRA-JP015 Soutenkyaku no Koukoku / Koukoku of the Souten Kicks

Level 3 LIGHT Warrior Effect Monster

ATK 800

DEF 2000

You can only use this card name’s (1) and (2) effects once per turn each.

(1) If a face-up “Souten” monster you control, except “Koukoku of the Souten Kicks”, is destroyed by battle or card effect during your opponent’s turn: You can Special Summon this card from your hand, then, apply this effect.

• Destroy 1 “Souten” monster you control, and if you do, Special Summon 1 “Souten” Fusion Monster from your Extra Deck.

(2) If this card is Normal/Special Summoned: You can add 1 “Souten” Trap from your Deck to your hand.

Note: 鴻鵠 means Swan but it can also refer to someone with great aspirations.

PHRA-JP032 Soutenken Gaia / Gaia of the Souten Fists

Level 6 LIGHT Warrior Fusion Effect Monster

ATK 2100

DEF 1500

Materials: 2 “Souten” monsters

You can only use this card name’s (1) effect once per turn.

(1) If this card is Special Summoned: You can target 1 Attack Position monster your opponent controls; destroy it, also this card cannot attack directly for the rest of this turn.

(2) While you control a “Souten” Fusion Monster that was Fusion Summoned using an Effect Monster(s) as material, “Souten” Fusion Monsters you control gain 300 ATK/DEF.

PHRA-JP033 Soutenkyaku Gaiun / Gaiun of the Souten Kicks

Level 5 LIGHT Warrior Fusion Effect Monster

ATK 1700

DEF 2100

Materials: 2 “Souten” monsters

You can only use this card name’s (2) effect once per turn.

(1) If a “Souten” Fusion Monster you control would be destroyed by a card effect, you can destroy 1 other “Souten” monster you control instead.

(2) During the Main Phase, if you control a “Souten” Fusion Monster that was Fusion Summoned using an Effect Monster(s) as material (Quick Effect): You can target 1 face-up monster that was Special Summoned from the Extra Deck; negate its effects until the end of this turn.

Soutenshou Kongou / Kongou, Heavenly General of the Souten

Level 8 LIGHT Warrior Fusion Effect Monster

ATK 3000

DEF 1700

Materials: “Yuubi of the Souten Fists” + 2 “Souten” monsters

You can only use this card name’s (3) effect once per turn.

(1) If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.

(2) At the end of the damage calculation that this card attacked: You can return 1 monster your opponent controls to the hand.

(3) When a Spell/Trap card or effect that targets this card on the field is activated and you control 2 or more Fusion Monsters (Quick Effect): You can negate its activation.

Note: His name is reference to more Chinese/Buddhism stuff, but basically’s Yuubi ascended to the mastery of the Souten style.

Note: Kongou (金剛) can mean Diamond, Thunderbolt, or Vajra (an unbreakable substance in Hinduism/Buddhism), but it’s also a Buddhist symbol of an indestructible truth.

PHRA-JP057 Souten Shourai / Souten Calling

Spell Normal

You can only activate 1 card with this card’s name per turn.

(1) Discard 1 card, and if you do, Special Summon as many “Souten Spirit Tokens” (Warrior/LIGHT/Level 2/ATK 0/DEF 0) as possible to your field, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, you cannot Tribute Tokens you control, and all Tokens you control are destroyed during the End Phase. Then, you can apply this effect up to 2 times.

• Fusion Summon 1 “Souten” Fusion Monster from your Extra Deck, using monsters you control or have in your hand as materials.

PHRA-JP058 Aun no Kokyuu / Two as One

Field Spell Card

You can only activate 1 card with this card’s name per turn.

You can only use this card name’s (2) effect once per turn.

(1) When this card is activated: You can add 1 “Souten” monster from your Deck to your hand.

(2) If you control a “Souten” Effect Monster: You can Special Summon 1 “Souten Spirit Token” (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also you cannot Special Summon monsters from your Extra Deck for the rest of this turn, except Fusion Monsters.

Note: 阿吽 is more Buddhism references (look up Om/Aun), for western folks it would be comparable to Alpha and Omega, making the Red and Blue Fusions something like “Armor Alpha” and “Armor Omega”.

PHRA-JP059 Souten no Choubuku / Souten Exorcism

Quick-Play Spell Card

You can only activate 1 card with this card’s name per turn.

(1) Target 1 “Souten” monster you control and 1 card your opponent controls; destroy them, then, if you destroyed a “Souten” Fusion Monster you controlled, you can apply 1 of these effects.

• Draw 1 card.

• Banish 1 card from your opponent’s GY.

Note: The name’s apparently a fair bit of Buddhism references so we kinda simplified the meaning to make it easier to understand.

PHRA-JP073 Souten no Sairai / Souten Returns

Normal Trap Card

You can only activate 1 card with this card’s name per turn.

(1) Target 1 “Souten” monster in your GY; Special Summon it, then, if you Special Summoned a monster with an original Level of 4 or less, you can Special Summon 1 “Souten Spirit Token” (Warrior/LIGHT/Level 2/ATK 0/DEF 0).

PHRA-JP074 Souten no Shimei / Souten’s Duty

Normal Trap Card

You can only activate 1 card with this card’s name per turn.

(1) During the Main Phase: Banish 1 “Souten” Spell/Trap from your GY, except “Souten’s Duty”; this card’s effect becomes that card’s effect when it activates.

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PHRA-JP018

Ultra Athlete Libero Spiker / U.A. Libero Spiker

Level 4 EARTH Warrior Effect Monster

ATK 1800

DEF 1800

You can Special Summon using the procedure written in the 1)st effect with this card’s name only once per turn.

You can use the (2)nd effect with this card’s name only once per turn.

(1) You can Special Summon this card (from your hand) by returning 1 “U.A.” monster you control to the hand, except “U.A. Libero Spiker”.

(2) During your opponent’s Main Phase (Quick Effect): You can shuffle 1 Level 5 or higher “U.A.” monster from your hand into the Deck, and if you do, Special Summon 1 “U.A.” monster with a different name from that monster from your Deck, then, return this card from the field to your hand.

PHRA-JP019

Ultra Athlete Playing Manager / U.A. Playing Manager

Level 8 EARTH Warrior Effect Monster

ATK 2000

DEF 2600

You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.

(1) If you Normal or Special Summon a “U.A.” monster(s): You can Special Summon this card from your hand.

(2) If this card is Special Summoned: You can activate 1 of these effects;

– Target 1 card on the field; destroy it.

– Negate the effects of all face-up monsters on the field, except “U.A.” monsters.

PHRA-JP061

Ultra Athlete Hyper Stadium / U.A. Hyper Stadium

Field Spell

(This card is also always treated as an “F.A.” card.)

You can only activate 1 card with this card’s name per turn.

(1) When this card resolves, you can add to your hand 1 “U.A.” monster from your Deck, 1 “F.A.” monster from your Deck, or 1 “U.A. Stadium” from your GY.

(2) You can reveal 1 Field Spell in your hand and pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 “U.A.” or “F.A.” monster face-up, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

PHRA-JP062

U.A. Locker Room

Quick-Play Spell

This card is also always treated as an “F.A.” card.

You can only activate 1 of this card’s name oncer per turn.

1) Target 1 “U.A.” or “F.A.” monster on your field or in your GY; Return it to the hand, and if you do, gain 500 LP, then you can apply the following effect.

– Reveal any number of “U.A.” and/or “F.A.” monsters in your hand to your opponent, and if you do, shuffle those revealed cards into the Deck, then draw cards equal to the number returned to the Deck.

Ultra Athlete Man of the Match / U.A. MVP

Normal Trap

(This card is also always treated as an “F.A.” card.)

You can only activate 1 card with this card’s name per turn.

(1) If a “U.A.” or “F.A.” monster you control destroys an opponent’s monster by battle or inflicts battle damage to your opponent, after damage calculation: You can Special Summon any number of “U.A.” and/or “F.A.” monsters with different names from your hand and/or GY in Defense Position.

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TRIBRIGADE

PHRA-JP006 Tribrigade Navel

Level 1 WIND Winged Beast Effect Monster

ATK 0

DEF 2000

You can only use the 1st and 2nd effects of this card’s name once per turn each.

(1) You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters from your GY; you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, and Winged Beast monsters, also Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with a Link Rating equal to the number of cards banished.

(2) If this card is sent to the GY: You can add 1 “Tribrigade” monster from your Deck to your hand, except “Tribrigde Naval”.

PHRA-JP007 Tribrigade Ceras

Level 2EARTH Beast EffectMonster

ATK 1200

DEF 1500

You can only use the 1st and 2nd effect of this card’s name once per turn each.

(1) You can discard 1 other Beast, Beast-Warrior, or Winged Beast monster; Special Summon this card from your hand.

(2) You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters from your GY; you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, and Winged Beast monsters, also Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with a Link Rating equal to the number of cards banished.

PHRA-JP008 Tribrigade Fractaur

Level 4 FIRE Beast-Warrior Effect Monster

ATK 1900

DEF 1600

You can only use the 1st and 2nd effects of this card’s name once per turn each.

(1) You can send this card from your hand or field to the GY; send 1 Level 3 or lower Beast, Beast-Warrior, or Winged Beast monster from your Deck to the GY.

(2) You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters from your GY; you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, and Winged Beast monsters, also Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with a Link Rating equal to the number of cards banished.

PHRA-JP046 Tribrigade Midahana no Felidgette (Tribrigade Felidgette the Fruitless Flower)

Link 2 EARTH Beast Link Effect Monster

ATK 1600

Links: Left, Bottom Left

Materials: 2 Beast, Beast-Warrior, and/or Winged Beast monsters

You can only use the 1st and 2nd effectd of this card’s name once per turn each.

(2) During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, but you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, and Winged Beast monsters.

(2) If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand to the bottom of the Deck.

PHRA-JP047 Tribrigade Kindan no Lugal (Tribrigade Lugal the Silver Bullet)

Link 3 EARTH Beast-Warrior Link Effect onster

ATK 2300

Links: Right, Bottom Right, Bottom

Materials: 2+ Beast, Beast-Warrior, and/or Winged Beast monsters

You can only use the 1st and 2nd effects of this card’s name once per turn each.

(1) During your opponent’s Main Phase (Quick Effect): You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand or GY, but negate its effects, also return it to the hand during the End Phase.

(2) If this card is sent to the GY: You can make all face-up monsters your opponent currently controls lose 300 ATK for each different Type of monster you currently control, until the end of the turn.

PHRA-JP048 Tribrigade Kyouchou no Shrike (Tribrigade Shrike the Wicked Wings)

Link 4 DARK Winged Beast Link Effect Monster

ATK 3000

Links: Left, Bottom Left, Bottom Right, Right

Materials: 2+ Beast, Beast-Warrior, and/or Winged Beast monsters

You can only use the 1st and 2nd effects of this card’s name once per turn each.

(1) If this card is Special Summoned, OR if another Beast, Beast-Warrior, and/or Winged Beast monster(s) is Special Summoned to your field: You can banish 1 card on the field.

(2) If this card is sent to the GY: You can add 1 Beast, Beast-Warrior, or Winged Beast monster from your Deck to your hand whose Level is equal to or less than the number of your banished Beast, Beast-Warrior, and Winged Beast monsters.

PHRA-JP052 Tribrigade Line

Continuous Spell Card

You can only use the 2nd effect of this card’s name once per turn.

(1) You cannot Special Summon monsters from the Extra Deck, except Beast, Beast-Warrior, and Winged Beast monsters.

(2) You can send 1 monster from your hand or field to the GY; add 1 “Tribrigade” monster from your Deck to your hand with a different original Type than the sent monster.

(3) If this card in your Spell & Trap Zone is destroyed by an opponent’s card effect: You can activate this effect; your opponent cannot declare an attack for the rest of this turn.

PHRA-JP053 Tribrigade Airborne

Quick-Play Spell Card

You can only activate 1 card with this card’s name per turn.

(1) Target 1 Beast, Beast-Warrior, or Winged Beast monster you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Link Monsters, also Special Summon 1 Beast, Beast-Warrior, or Winged-Beast monster from your Deck in Defense Position, whose ATK is equal to or less than the targeted monster and is a different Type, but negate its effects until the end of this turn.

PHRA-EN070 Tribrigade Revolt

Normal Trap Card

You can only activate 1 card with this card’s name per turn.

(1) Special Summon any number of your Beast, Beast-Warrior, and/or Winged Beast monsters that are banished and/or in your GY, but negate their effects (if any), and if you do, immediatly after this effect resolves, Link Summon 1 “Tribrigade” Link Monster using only those monsters.

PHRA-JP071 Tribrigade Oath

Normal Trap Card

You can only use 1 of the 1st and 2nd effects of this card’s name per turn, and only once that turn.

(1) Target 1 Link Monster you control; Special Summon 1 Beast, Beast-Warrior, or Winged Beast monster from your hand or GY with a different Type.

(2) If you control at least 1 each of Beast, Beast-Warrior, and Winged Beast monsters: You can banish this card from your GY, then target 1 face-up Spell/Trap your oppponent controls; negate its effects until the end of this turn.

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Datascape

PHRA-JP010 Dennoukaien – Ruru / Datascape Lady – Ruirui

Level 3 WIND Psychic Tuner Effect Monster

ATK 1600

DEF 600

You can only use this card name’s effect once per turn.

(1) If this card is in your hand: You can target 1 “Datascape” card you control; you cannot Special Summon monsters for the rest of this turn, except Level/Rank 3 or higher monsters, also send 1 “Datascape” card that is a different card type (Monster, Spell, or Trap) from your Deck to the GY, and if you do, Special Summon this card, then you can add 1 “Datascape” card that is a different card type from the target and the card sent to the GY from your Deck to your hand.

PHRA-JP011 Dennoukaigo – Raorao / Datascape Savant – Laolao

Level 6 WIND Psychic Tuner Effect Monster

ATK 0

DEF 2400

You can only use this card name’s effect once per turn.

(1) If this card is in your hand: You can target 1 “Datascape” card you control; you cannot Special Summon monsters for the rest of this turn, except Level/Rank 3 or higher monsters, also send 1 “Datascape” card that is a different card type (Monster, Spell, or Trap) than that card from your Deck to the GY, and if you do, Special Summon this card, then, you can Special Summon from your GY 1 “Datascape” monster with a different name than the card you sent to the GY, in Defense Position, but its effects are negated.

PHRA-JP012 Dennoukai Chi – Titi / Datascape Zhi – Zhizhi

Earth Wyrm / Effect

LV3 1000/1600

You can only use this card name’s effect once per turn.

(1) If this card is in your hand: You can target 1 “Datascape” card you control; you cannot Special Summon monsters for the rest of this turn, except Level/Rank 3 or higher monsters, also send 1 “Datascape” card with a different card type (Monster, Spell, or Trap) from that card from your Deck to the GY, and if you do, Special Summon this card, also during the End Phase of this turn, you can add 1 “Datascape” monster from your GY to your hand, except “Datascape Zhi – Zhizhi”.

Note: Zhi is short for the Xiezhi, a goat like beast that can distinguish the guilty and the innocent.

PHRA-JP013 Dennoukai Rin – Riri / Datascape Qilin – Linlin

Level 6 EARTH Wyrm EffectMonster

ATK 1800

DEF 600

You can only use this card name’s effect once per turn.

(1) If this card is in your hand: You can target 1 “Datascape” card you control; you cannot Special Summon monsters for the rest of this turn, except Level/Rank 3 or higher monsters, also send 1 “Datascape” card with a different card type (Monster, Spell, or Trap) from that card from your Deck to the GY, and if you do, Special Summon this card, then, you can send 1 “Datascape” card that is a different card type from the target and sent card from your Deck to the GY, except “Datascape Qilin – Linlin”.

PHRA-JP036 Dennoukai Ko – Shenshen / Datascape Fox – Xianxian

Level 9 WIND Psychic Synchro Effect Monster

ATK 2800

DEF 2400

Materials: 1 Tuner + 1+ non-Tuner monsters

You can only use this card name’s (2) and (3) effects once per turn each.

(1) Any card sent to the GY from the field is banished instead.

(2) When a monster you control declares an attack: You can return 1 of either player’s banished monsters to the GY.

(3) During your Main Phase, except during the turn this card was sent to the GY: You can banish 2 other monsters with different original Type and Attribute from your GY; Special Summon this card from your GY.

PHRA-JP042 Dennoukai Kou – Jaja / Datascape Shell – Jiajia

Rank 3 EARTH Wyrm Xyz Effect Monster

ATK 1000

DEF 2400

Materials: 2+ Level 3 monsters

(1) Once per turn: You can detach 1 material from this card, then target 1 face-up monster you control; it cannot be destroyed by battle until the end of your opponent’s turn.

(2) Once per turn, after damage calculation, if this card battled an opponent’s monster and there are 2 or more monsters with the same original Type and Attribute in your GY: You can banish that opponent’s monster.

PHRA-JP043 Dennoukai Ou – Fanfan / Datascape Phoenix – Fengfeng

Rank 6 EARTH Wyrm Xyz Effect Monster

ATK 2600

DEF 2000

Materials: 2+ Level 6 monsters

You can only use this card name’s (2) effect once per turn.

(1) Once per turn: You can detach 2 materials from this card, then target 1 face-up card your opponent controls and 1 card in either GY; banish them.

(2) If this Xyz Summoned card is destroyed by an opponent’s attacking monster’s attack, or an opponent’s card effect: You can Special Summon 2 “Datascape” monsters with the same original Type and Attribute from your Deck.

PHRA-JP055 Dennoukai To – Chiuron / Datascape Capital – Jiulong

Normal Spell Card

You can only activate 1 card with this card’s name per turn.

(1) Place 1 “Datascape Gate” card directly from your Deck face-up in your Spell & Trap Zone, then, apply the following effects (in sequence) based on how many “Datascape Gate” cards you control.

• 2 or more: “Datascape” monsters you control gain 200 ATK for the rest of this turn.

• 3 or more: Send the top 3 cards of your Deck to the GY.

• 4: Special Summon up to 4 “Datascape” monsters with different names from your Extra Deck.

PHRA-JP056 Dennoukai Mon – Chinron / Datascape Gate – Qinglong

Continuous Spell Card

You can only use this card name’s (1) and (2) effects once per turn each.

(1) You can banish 1 “Datascape” card from your GY, then target 1 face-up monster on the field; negate its effects until the end of this turn.

(2) You can banish this card from your GY; add 1 “Datascape” monster from your Deck to your hand, then send 1 card from your hand to the GY.

PHRA-JP072 Dennoukai Mon – Chuchee / Datascape Gate – Zhuque

Continuous Trap Card

You can only use this card name’s (1) and (2) effects once per turn each.

(1) You can target 1 face-up card on the field; shuffle 2 of your banished “Datascape” cards with different names into the Deck, then destroy the target.

(2) During your Main Phase: You can banish this card from your GY, then target 1 “Datascape” monster you control; have it either gain or lose 3 Levels/Ranks.

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PHRA-JP030

Nephthys no Tsunagi Te / Connector of Nephthys

Level 2 WIND Spellcaster Ritual Effect Monster

ATK 2000

DEF 0

You can Ritual Summon this card with “Rebirth of Nephthys”.

You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.

(1) If this card is Ritual Summoned: You can Special Summon 1 “Nephthys” Ritual Monster from your hand or Deck, except “Connector of Nephthys”. (This is treated as a Ritual Summon.)

(2) If this card is Tributed by, or destroyed by, a “Nephthys” card’s effect: You can activate this effect; during the next Standby Phase, destroy up to 1 “Nephthys” card each from your hand, Deck, and field, except Ritual Monsters.

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PHRA-JP039 Penguin Yuusha (Penguin Heroes)

WATER, Aqua/Synchro/Effect, Lv 6, ATK 2400, DEF 1200

1 Tuner + 1+ non-Tuner monsters

You can only use each of the 1st and 3rd effects of this card’s name once per turn.

(1) If this card is Synchro Summoned: You can Special Summon 1 “Penguin” monster from your Deck in face-down Defense Position.

(2) You opponent cannot target Set monsters you control with card effects.

(3) When your opponent activates a monster effect (Quick Effect): You can change 1 Set WATER monster you control to face-up Defense Position.

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Armityle the Chaos Phantasm – Phantom of Fury

DARK/Level 12/Fiend/Fusion/Effect/ATK 0/DEF 0

“Uria, Lord of Searing Flames” + “Hamon, Lord of Striking Thunder” + “Raviel, Lord of Phantasms”

(1) This card’s name becomes “Armityle the Chaos Phantasm” while on the field.

(2) Once per turn: You can give control of this card to your opponent.

(3) Once per turn, during the End Phase, if this card’s control changed this turn: Banish all cards you control, then this card’s owner can Special Summon 1 “Armityle the Chaos Phantasm” from their Extra Deck, ignoring its Summoning conditions.

159 notes

x-ap0llo-x:

literallycryingggg:

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mine is so accurate im screaminggg

You’re nothing but a damn communist shshdhdhjdjf

81,116 notes

chachacharlieco:
““Height Differences between the birds.
” ”
does that make marluxia and larxene vultures?

chachacharlieco:

Height Differences between the birds.

does that make marluxia and larxene vultures?

588 notes

n7brendan:

V7 was pretty good! Looking forward to V8. What was your guys’ favourite episode? Mine was Chapter 11. Did you have a favourite status from this volume too?

See ya next season!

Show some love on Reddit! and remember to toss me a follow on Twitter! I’m pretty active there during hiatus.

940 notes

n7brendan:

We’re nearing the end! 

Despite my… problems.. with this episode, I’ve enjoyed this volume a lot. (Probably because stuff was actually happening). 

If they kill Ironwood or Winter we riot

1,075 notes